Conditions
Condition
2024.01.29 Condition balance adjustment was implemented
2024.04.22 Update to Help section reflecting changes in probability display due to battle random number adjustments.
2024.11.13 Added Bind.
In My Crypto Heroes, your Heroes can be affected by conditions caused through Active or Passive Skills. A few examples are Confusion, Sleeping, Poison, and Fear.
What's the effect?
Confusion
When the Hero fails to clear the effect, the Hero deals damage equal to 100% of the Hero's PHY to the random target (including allies).
When your Hero is Confusion, his/her passive skill doesn't happen.
Sleeping, Stun
When the Hero fails to clear the effect, nothing happens and reset your charge.
When your Hero is Sleeping or Stun, his/her passive skill doesn't happen.
Poison
When your Hero is active, Your Hero gets damage equal to 5~10% of your Hero's maximum HP.
When your Hero is Poison, his/her passive skill happens.
Fear
When your Hero is Fear, his/her passive skill doesn't happen.
Bleed
Each time it becomes Active, it takes damage equivalent to 10% of the PHY of the hero who inflicted Bleed at the time of inflicting Bleed. (Example: If Hero A has PHY 300 and Bleeds Hero B, Hero B will take 30 Bleed damage even if Hero A's PHY changes to 200 the next time he takes Bleed damage. Bleed is removed and Bleed is applied again, the damage will change).
When your Hero is Bleed, his/her passive skill happens.
Barrier
Your Hero doesn't have any effect from the enemy once.
When your Hero is Barrier, his/her passive skill happens.
Prostration
When your Hero is Prostration, the Hero can't heal effect.
When a hero becomes Prostration, the activation rate of that hero's passive skills is halved.
Curse
When your Hero is Curse, his/her passive skill doesn't happen.
When a Curse hero deals damage to an enemy, that hero takes 20% of the damage dealt.
Even when a hero dies, the cursed condition is not removed, so Passive Skill, triggered when a hero dies, will not be activated.
Charm
A hero who performs an Active Skill while in Charm will swap the target "enemy" and "ally".
Heal HP of the ally with the lowest HP by 50%~60% of Healing Coefficient.
→ Heal HP of the enemy with the lowest HP by 50%~60% of Healing Coefficient.
Deal damage to all enemies equal to 35%~40% of this Hero's INT.
→ Deal damage to all allies equal to 35%~40% of this Hero's INT.
If "Self" are the target, it is not replaced.
Bind
When Hero charge exceeds 1000, there is a 50% chance that the Active Skill will not activate, and the charge will reset to 0.
The activation probability of the Passive Skill is halved.
e.g.)
How to calculate
Confusion/Sleeping/Poison(INT abnormality)
Possibility= 40% ×(Attacker's INT/Target's INT)
Fear/Bleed/Stun(PHY abnormality)
Possibility= 40% ×(Attacker's PHY/Target's PHY)
Bind(AGI abnormality)
Possibility= 40% ×(Attacker's AGI/Target's AGI)
Prostration/Charm
Possibility= 40% ×(The default Attacker's INT + PHY/The default Target's PHY + INT)
Curse
Possibility= 65% ×(The default Attacker's INT + PHY/The default Target's PHY + INT)
"Default" means the status when the battle starts.
Barriers are not overwritten because they prevent skill effects from occurring. Also, overwriting a curse with a curse does not reset the number of sustained actions.
There is a lower limit and an upper limit to the probability of the effect of a condition. The lower limit is 15% and the upper limit is 75%.
Effects that change the probability of inflicting a condition
After adding or subtracting the aura effect to or from the effect grant probability calculated by the above formula, the probability is adjusted to a range of 15% to 75%.
Example: Hero A with INT 200 and "Increases the chance of inflicting poison on the target by 10%" attacks Hero B with INT 100 and inflicts poison on the target.
The probability of effect application = 40% x (200/100) + 10% formula gives a 90% probability of effect application, but the final probability of effect application is 75% because the upper limit has been exceeded.
How to remove
Confusion: There is a 65% chance of removing Confusion each time the Hero's active turn comes.
Sleeping: There is a 35% chance of removing Sleeping each time when the Hero's active turn comes. If it is not removed on Active three times in a row, there is a 100% chance that it will be removed on the next Active.
Poison: There are no ways to remove Poison until the battle ends.
Fear: There is a 35% chance of removing Fear each time the Hero's active turn comes.
Bleed: When the five active turns of the Hero are passed, the Bleed is removed.
Stun: There is a 45% chance of removing Stun each time the Hero's active turn comes. Also, when the Hero gets damaged, the Stun is removed.
Barrier: When your Hero gets damaged, his/her Barrier is removed.
Prostration: There is a 35% chance of removing Prostration each time the Hero gets "Heal" effect. HP recovery does not occur at the time of removed.. * If multiple HP recovery effects are received within the same Action, multiple dispel checks will be conducted.
Curse: When the five active turns of the Hero are passed, the Curse is removed.
Charm: When the two active turns of the Hero are passed, the Charm is removed.
Bind: There is a 70% chance of being removed just before activating the Active Skill. However, the removal rate varies depending on the number of Heroes with the same attribute in the team: 0 Heroes: 70%, 1 Hero: 20%, 2 Heroes: 10%.
The removal rate is calculated each time a removal check occurs, based on the number of Heroes currently alive in the team.
Note:
When a Hero dies, as a rule, the condition is removed, but only the Curse is not.
When the battle ends, all effects are removed.
Your Hero doesn't get the multi-effects.